MULTI-ACTIVITY AND TEAMBUILDING

It's a Knockout Challenge


To register your interest in this event please click here.

It's a Knockout Challenge

There is nothing quite like this highly amusing team activity. You can guarantee an electrifying atmosphere and true team spirit.

Kirkstone can organise this event anywhere in the UK

 

It’s a Knockout activities are a recreation of the hit 1980’s TV series. It appeals to all regardless of age or ability with something for everyone. It’s entertaining to watch, hysterical to play and inhibitions are willingly shed as the unique atmosphere explodes with the sound of laughter.


Below is a selection of our Its a Knockout games, including some new games for 2008. Our it's a knockouts combine a mix of costume, inflatable and relay games, designed to involve the whole team and provide the maximum diversity and enjoyment!


The ideal entertainment solution for company fun days, conference support activity, employee bonding or the centre piece for a family fun day.

 

Games Selection

Please note the amount of water used on games are rated 1-5, 1 being the least and 5 being the most.

 

FUN-ALL-TUNNELS  
First competitor goes through the tunnel and retrieves a prop from water, returns through the tunnel and back to the start, and deposits the item in the team bin. Each team member repeats the process; the first team completed with all 10 items or the team with the most after 3 minutes is the winner.

(Wet Game/Foam) *5

 

EGG RACE   
Fight your way through our large inflatable chickens (YES CHICKENS) steal the eggs and put them in your frying pan.  The eggs will be “real” and the team members disguised as chickens. The team that collects the most eggs wins.

(Dry Game)

 

WONDER WHEELS RALLY  
The first competitor gets in the wheel, races to other end, changes places with next team member. The winning team is first team with 10 team members completed or the team with the most members completed in three minutes.

(Dry Game)

 

BASKETBALL
The whole team stand on pedestals, the first member takes a ball and passes it along the line in a series of proper “basketball” passes until it reaches the last member (the shooter) who has to try and score. After each ball the team members move along a place and change rolls with that player. The game continues in that fashion for a set period of time. The different nets are worth different points, the team with the highest score wins.

(Dry Game)

 

HATS ON
The first member of the team puts the hat on; other team members fill the hat with water via sponges. The person with the hat goes over the hurdles and places “any water left in the hat” in their team bin, returns over the hurdles and gives the hat to the next team member and so on, until all the team have been or the time is up. The team with the most water in their bin wins.

(Wet Game)*2

 

WHITE WATER RAFTING 
The team leader positions half their team on one side of the river and half on the other side. One person sits in the inflatable boat, which is connected to each bank by ropes. The object of the game is to transport precious items of treasure from one side of the river to the other. At each end the person in the boat must change with a new person. The amount of treasure collected will determine the points gained.  The river will be very wet and filled with foam. Believe it… these boats really fly across the surface.

(Wet Game/Foam) *4 but the water is contained.

 

WATERY SWAMP   
First competitor goes over the hurdles, and collects a bucket, fills the bucket with water from the bin and returns over the hurdles, places the water in team collection bin, repeat process until all team members have gone or 3 minutes are up. Team with most water in the collection bin wins.

(Wet Game) *2

 

CHINESE LAUNDRY
In relay fashion, each team member proceeds through the inflatable mangle to the large inflatable washing machine. They jump into the washing machine amongst the soapy bubbles and try to find a coloured ball depicting his team colour. They then go back to base via the mangle and drops the ball into the team bin and the next team member follows the same course. The team with the most balls in their container at the end of the game are the winners.

(Wet Game/Foam) *5

 

SLIPPERY SLOPE  
First team member goes with a rope, climbs the slope and sits at the top of the slope as anchorman. Next team member goes over slope with assistance if needed from anchorman and rope, collects one item from the team bin and races back over slope with assistance if necessary. All competitors must come down the slope on their bottom or a penalty will be awarded. Place the item in team collection bin at start and next competitor goes, repeating process until either all the team have competed and returned with 12 items or team with most items after 3 minutes.

(Wet Game/Foam) *3

 

NETBALL   
Contestants have to negotiate a commando style assault course consisting of netted inflatable airbeds and tunnels to transport foam footballs from one end of the course to the other. The balls will be soaked in water – the water will be squeezed from the ball into the team container to determine the winner.

(Wet Game) *3

 

CASTLE DOOM    
The first team member stands at his or her own water pool and one (The princess) waits before their own castle door. All the other team members stand on stepping-stones. The first team member gets as much water as possible with the item provided and throws it along the human chain until it reaches the last member of the team. The whole team pull together to get as much water to their thirsty Princess, through their own castle door as they possibly can within the time allowed, whilst balancing on the moat stepping-stones. The team that give their princess the most water after three minutes wins.

(Wet Game) *2

 

HURDLES    
Large inflatable hurdles set the scene for this particular event. This is a relay race involving the hand over of batons. The batons will of course be typically ‘gungy’ and ‘gooey’ and in line with the knockout tradition. The fastest team completed wins.

(Wet Game)

 

THE JUMBLE SPRINT    
The first two members of the team tie their legs together, negotiate the course, find an appropriate item of character clothing, return to the start with their item of clothing and dress a nominated team member with the item, continuing until all the items have been collected. When the nominated team is dressed in all the items they must negotiate the course and burst a balloon to finish. The team to finish first or get the furthest along the course after three minutes wins.

(Dry Game)

 

SKIING    
Contestants have to ski and negotiate an obstacle course in order to retrieve the country’s flag. The more flags retrieved the higher the score.

(Dry Game)

 

OASIS
The first team member takes their pale and fills it with water then they have to negotiate the inflatable hurdles to try and reach the other side with as much water as possible to water the palm trees before returning over the hurdles to hand the pale to the next team member. The team that collects the most water wins.

(Wet Game)   *2

 

GREEK OLYMPICS
In relay fashion, teams have to complete their giant connect 4. Sounds easy……….but ………the other team can of course BLOCK your moves. The first team member takes a playing piece and goes across the inflatable. When they get to the other side they play it on the giant board and race back to the start to tag the next member, this continues for a set time or until the a team gets 4 in a row. The fastest team wins.

(Dry Game)

 

SCORE A GOAL
Each member of the team collects a ball, negotiates the Hurdles and scores a Goal into the Teams Bin. Team with the most goals at the end of three minutes wins.

(Dry Game)

 

BOMBS AWAY    
Three team members get on the swamp skis, take a bomb from their own supply and deliver it to the catapult. The three skiers then have to fire the bombs over the castle walls where another team member must catch the bomb and place it in their own team bin, they then return back to the start and hand over to the next three team members. The team with the most bombs in their own team bin at the end of three minutes wins. Only balls that are caught count.

(Dry Game)

 

THE ANIMAL RUN

Musical Chairs with a difference. On the whistle the animals run anticlockwise round a course, to the music when the music stops the persons dressed up run a fast as they can to get to a seat and place for the next round.  One person will be eliminated each time form the round, until we have a winner.

(Dry Game)

 

FEED THE ANIMALS

Using newly acquired techniques the competitors have to use all there skill, precision and pure determination in order to feed our animals, the more food that they receive the bigger the reward will be for the team!

(Dry Game)

 

THE KNOCKOUT FINAL
The Knockout Final will be between the three teams with the most points, competing in a game to be selected on the day.  Alternatively the winning team may be selected from the scores without having a final.   

(Dry Game/Wet)

 

Your typical package includes:


• 6 selected games
• Professional compere
• Event manager 
• Experienced, friendly and efficient instructors 
• PA System including background music
• Para-medic cover
• Quality trophies for the winning team
• £5,000,000 public liability insurance


Cost Based on 60 Guests: £3,600.00 plus Vat



To register your interest in this event please click here.